Raijin: increased ability damage bonus (10%) Spectre: increased Stealth duration (2 → 4) Mercury, Inquisitor: increased Stealth duration (5 → 6) Falcon: increased Defense Points (150 → 200) Rayker: increased ability damage (50%) increased durability (10%) Cerberus: increased ability damage (50%) increased Corrosion damage (22%) increased Aegis durability (10%) Blitz: reduced ability cooldown (17 → 15) Hellburner: increased explosion damage both from ability use and when getting destroyed (10%) Jaeger: increased speed while out of sniper stance (details TBD) However, we couldn’t miss the opportunity to use the data accumulated since the previous one and issue buffs to this bunch: This balance update is mainly about weapons. Glory: decreased shot interval (1 → 0.5) decreased reload interval (2 → 1.8) Quarker, Atomizer, Nucleon: increased time to overheat (10 → 11) Hussar, Marquess, Dragoon: increased damage (20%) We don’t plan on bringing them back to the Champion league, but then who knows… combined with pilots, modules, and drones maybe they can give life to some meme builds. Some of the older weapons could use additional help on top of their tier buff. Northlight: decreased repair / Aegis durability (20%) decreased Defense Points (100 → 50) Thor, Shieldbreaker can negate the effect of Northlight TARGETED BUFFS Smuta, Razdor, Kramola: decreased reload capacity (14 → 10, full reload time increases to 18 sec) reduced aim assist capacity (details TBD) Hence the nerf.Īdditionally, we’re nerfing the smart machine guns and equalizing Northlight with Mantis: We want to leave the new pilot skills as they are, but Explosives Expert makes the Avalanche build too strong and allows it to completely ignore shields. While most of the items on this list are obvious targets since we decided to level the field, Behemoth and Avalanche are kinda sitting on the fence. Fainter: increased reload interval (1 → 2) Mars: reduced turret damage (30%) increased ability cooldown (15 → 17) reduced Aegis durability (20%) reduced Aegis regeneration rate (20%) Behemoth: decreased speed (45 → 40) reduced durability (10%) Scatter, Havoc, Devastator: decreased ammo (9 → 8) increased reload interval (1.5 → 2) Jaw, Claw, Talon: increased full reload time (5 → 6) Angler: decreased ability damage (45%) decreased shield durability (10%) Spear: increased shot interval (0.6 → 1.1) Khepri: increased ability cooldown (7 → 8) decreased ability Defense Points (50 → 40) decreased ability damage bonus (15% → 10%) The recent update exposed several outliers which we need to trim down: TARGETED NERFSīuffing alone won’t be enough to even out the meta. All the following adjustments will go on top of it. Important: The blanket buff will apply first. And with these most recent changes we expect it to include even more items. We’re also leaving out everything Tier 1, because we want to solidify the role of those items as training equipment with no actual role in higher leagues. These weapons are excluded from the blanket buff: BLANKET BUFFSĪll T2-T4 weapons except for the most recent and dominant ones will become much stronger: You will find the build links as well as the latest (seriously, it’ll probably be more up-to-date than here on Reddit) list of balance changes in our official Discord: īelow is what exactly we have in plans as of Friday, Jan 13. So please, take some 20-30 minutes to play a couple matches and fill in the feedback form. We will also pay close attention to the data and your feedback from this weekend’s Test Server. Don’t hesitate to tell us what you think of the list below! These changes are huge, so additional balance tweaks can occur shortly after 8.7. This time, we’re taking an unconventional approach and working more on the buff side rather than the nerf. we’re buffing most of the older weapons.Ī major rebalance is coming in 8.7 which will level the field for the majority of popular builds. Hey everyone! We resolved on making a bold start in 2023.
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